Check out this 'dramatic' summary of Halo as described by Encyclopedia Dramatica


Halo , also known as Gaylo and Failo, is an overrated, overhyped FPS game with outdated controls, terrible graphics, and a convoluted storyline that was once considered "good" only because most gamers have never opened a book. The online multiplayer is scientifically designed to get on your nerves. The storyline also ripped off some shitty 1970's book called 'Ringworld', that nobody cared about, and also ripped off vehicles, designs, and Sgt. Apone (Johnson) from Aliens, which everyone did care about. The game was credited for saving Microsoft's Xbox from going straight down the drain because at the time, it was the only reason anyone would have wanted one. The official website for gay banana split Halo fans is Bungie.net, a gay banana website.


If you thought that was bad, check out it's description of the fine members of Team: Noble. I warn you, it aint PC:



  • Kat: Some bitch who likes to touch and hax everything, lost her right arm because she gave Carter a handjob. She dies by getting shot by a needle rifle round. Lulz. After she dies, you decide to drag her body off the battlefield for later use. When Reach first came out, snapshots of her ass were always at the top of the "Top Downloads" list, which is not surprising given that the average Halofag spends too much time in the basement to talk women.
  • EmileNigger with a cool skull helmet and knife. Gets stabbed by an Elite with an energy sword.
  • Jorge: Big-ass bearded guy with big-ass gun. Will fuck you up. Kills himself in Covenant ship to save Reach by blowing it up, but more, even larger ships came like an endless swarm of nigras.
  • Noble SixYou, Talks less than a mute retard. Gang raped by elites at the end.

No mention of Oonsk?
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How invested in Halo Reach will you get?




This game Better be good.




How invested in Halo Reach will you get?

Hopefuly not so invested that you can’t meet your balloon payment and renege on your obligations leading to a sub prime mortgage market collapse but more so invested that Bungie will assimilate you and take over the world....

Of course Bungie can only to this one step at a time. The latest step is what is being championed as ‘Player Investment’.

“Player Investment is more reflective of the amount of time someone's dedicated to Halo: Reach and not necessarily their skill set. Someone can have a high Player Investment ranking and be a terrible player. But since Trueskill is tracking that data in the background, away from users, it will still match players appropriately. So, don't worry: terrible Halo: Reach players will be matched with other equally-awful Halo: Reach players.”

That was from a G4TV article which released a whole deal of info on this concept.


Challenges bring rewards. Undertaking the challenge is your ‘investment’. Better the risks (degree of difficulty in the challenge) the better the reward.

“Challenges come in two forms -- daily and weekly -- and are Bungie-developed obstacles that provide short to medium-length goals to be achieved solo (Like Han but with more quotes) or with groups. As Bungie expects most gamers will tackle Challenges after spending a chunk of time with Halo: Reach, many Challenges will have a notable difficulty curve.” Challenges include killing 150 enemies in any mode in Reach, winning three games in multiplayer in a row etc.

As far as I can figure out, once you get credits in the bank, you are able to use them to heavily customise your Spartan. Bungie notes that this customisation is carried through the cut scenes as one advances through the Reach campaign.

“Bungie wanted Halo: Reach's story to be more about the player's role in the battle, rather than simply assuming control of Master Chief and guiding his actions. Your customized Spartan is even included in the cut-scenes.”

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