In news sure to please Halo fans Steven Spielberg has signed on to produce a live-action TV series of the best-selling video game Halo. This no doubt follows due to the excellent success of the shorts ‘Forward Unto Dawn’ that were used to promote Halo 4.
Microsoft revealed its plans for a Halo series at the global launch of the new Xbox One console, which is set to replace the XBox 360 in spring. The series produced by Spielberg and 343 Studios will be exclusively available for XBox Live which is great as it means fans won’t need to buy the latest Halo game to enjoy the series.
"The Halo universe is an amazing opportunity to be at that intersection where technology and myth-making meet to produce something truly groundbreaking”.
Let’s hope Speilberg can pull of something amazing as Peter Jackson intended.
Bungie have released some sweet details about some of the enemies the heroes of Destiny must defeat if they can truly consider themselves heros: three classes of the Fallen.
Dreg
THE FALLEN CLASS: DREG
These relentless thieves seem driven by desperation and rage. They are crafty, but they usually give up their cover with their clattering and hissing. Most seem outfitted with some kind of shock dagger and pistol, and as far as we can gather, they seem to only have two arms, while other Fallen have four.
A Vandal from Destiny
THE FALLEN CLASS: VANDAL
The truths about the Fallen chain-of-command are still making themselves known, but Vandals appear to hold a higher ranking than the Dregs, and deadlier weapons, too. They often have long range capability, but, lucky for us, their weapons take time to charge.
Oh Captain, my Captain
THE FALLEN CLASS: CAPTAIN
Fallen run in packs, led by an individual Captain. There is no denying a Captain's might; they are the fiercest of the Fallen. There is this sense of tattered nobility to them. You can see it in the way they carry themselves. They think they're better than us. They believe that Earth belongs to them.
Commander Sarah Palmer: From ODST Helljumper to Spartan-IV Leader
Before she commanded the Spartans aboard the UNSC Infinity, Sarah Palmer was dropping feet-first into hell.
When 343 Industries took the reins of the Halo franchise, they needed to show that the universe was moving forward. The Covenant War was officially over, humanity was rebuilding, and the UNSC was launching its most ambitious project ever: the Infinity. But to lead the military forces on that ship, they needed a new kind of character. Enter Sarah Palmer.
As Wired explains, fans hungry for her backstory finally got their wish with the Dark Horse comic series, Halo: Initiation. Written by Brian Reed (who famously adapted the Halo: Fall of Reach novel into comic form before joining 343 Industries as a lead writer) and featuring incredible art by Marco Castiello (Star Wars: Purge), Initiation dives deep into the origin story of the woman who would become the face of the Spartan-IV generation.
ODST Roots: Forged Without Armor
To truly understand Sarah Palmer as a character, you have to look at where she started. Although she appears in Halo 4 as the heavily-armored commander of the Spartan forces, she was originally an Orbital Drop Shock Trooper (ODST). This series follows that grueling career path.
This is a massive distinction in Halo lore. The Master Chief (Spartan-II) and Noble Team (Spartan-III) were kidnapped or recruited as children, biologically augmented, and raised knowing nothing but war. They were weapons forged in a lab. Sarah Palmer, however, was a consenting adult. She fought through the darkest, most brutal days of the Human-Covenant War as a regular human, eventually serving twelve tours across eight different worlds.
Her recruitment into the Spartan program wasn't an accident. During a chaotic extraction mission to save a high-ranking Admiral, Palmer crash-landed alone, fought off a Brute Chieftain wielding a gravity hammer, and ultimately crushed the Chieftain with a Warthog. By the time Jun-A266 (the surviving sniper from Noble Team) approached her to join the inaugural class of the Spartan-IV program, she didn't need augmentations to prove she was a badass. She had already earned that title the hard way.
Her Role in Halo 4: The Commander's Burden
“I thought you’d be taller.” — Commander Palmer, upon meeting the Master Chief for the first time on Requiem.
When the UNSC Infinity crashes inside the shield world of Requiem during the Halo 4 campaign, Palmer is the one leading the ground forces to clear the jungle landing zones. When she finally comes face-to-face with the legendary John-117, she hits him with the line above. While many fans took this as immediate disrespect, within the lore, it is the wry, abrasive banter of an elite ODST veteran greeting a living legend. She reveres the Chief, but as the Commander of Infinity's Spartans, she refuses to be intimidated by him.
Throughout the core campaign, Palmer represents the rigid, disciplined chain of command. When Captain Del Rio orders her to arrest the Master Chief over Cortana's rampancy, she visibly hesitates, caught between her duty as an officer and her immense respect for the man who saved humanity. Ultimately, she does not draw her weapon on him, allowing Chief to leave the ship.
Spartan Ops and the Hunt for Dr. Halsey
Where Palmer's character arc truly accelerates (and becomes highly polarizing among the fanbase) is during Halo 4's episodic co-op campaign, Spartan Ops. Here, Palmer acts as the primary handler for Fireteams Crimson and Majestic as they battle Jul 'Mdama's Covenant faction on Requiem six months after the main campaign.
During these operations, Palmer makes her deep disdain for "eggheads" (scientists) extremely clear. As a career soldier who lost friends on the front lines, she has zero patience for the secretive, unethical games played by ONI scientists. This puts her directly at odds with Dr. Catherine Halsey, the creator of the Spartan-II program. To Palmer, Halsey isn't a savior; she is a war criminal who tortured children to build her super-soldiers.
The tension boils over in the explosive Spartan Ops episode "Key". When Dr. Halsey defects to Jul 'Mdama (partially to secure the Forerunner Janus Key), Admiral Osman issues a direct, black-ops execution order on Halsey. Palmer eagerly suits up to pull the trigger.
Captain Thomas Lasky desperately tries to stop her on the hangar deck, pleading, "We shouldn't have to execute a civilian. There has to be another way. We're soldiers, not hitmen."
Palmer simply stares him down, puts on her helmet, and replies, "Orders are orders, Tom. This isn't my first rodeo."
She drops onto Requiem, storms the Covenant compound, and fires a magnum round directly into Dr. Halsey's shoulder, failing to secure the kill only because a Promethean Knight teleports Halsey away at the last possible second.
A Polarizing, but Necessary, Character Study
Sarah Palmer is arguably one of the most abrasive characters in the modern Halo canon, and that is entirely by design. The Spartan-IV program represents a massive ideological shift for the UNSC. No more kidnapped children. No more sociopathic conditioning. The IVs are career military professionals with human flaws, massive egos, and independent moral compasses.
Palmer embodies this new philosophy perfectly. She is loud, intensely confident, unapologetically human, and fiercely loyal to the military hierarchy. She proves that to be a Spartan in the post-war era, you don't need to be stolen away in the night. Sometimes, you just have to volunteer to drop feet-first into hell.