What is Rampancy in Halo? Why does Cortana have it?

cortana concept art  halo

What is Rampancy in Halo? Why does Cortana have it? How long does it last?

We didn't know much about Halo 4 but we did know one thing about  Cortana  and that she was going to suffer the fate of many an Artificial Intelligence in the Halo universe, Rampancy. The game clearly showed Cortana going off the rails, subtly at first and then it became a full on

 Frank O'Conner has described rampancy as a condition that affects older A.I's that leads to the A.I. "thinking itself to death".

Let's face it, Cortana had a pretty rough Halo 3. She was hog-tied and brainwashed in some strange fashion by the Gravemind which strongly hinted at some stage of rampancy but came through it by the end of the brilliant Halo 3, finishing up floating in space with the Master Chief.

But what is it really, what happens and is there a cure? We don't want our blued angel Cortana to die right? After all, she and the Chief are supposed to settle down and have a couple cyber kids.....

A more complicated definition or description of rampancy is that for so called 'smart' A.I.'s the condition of rampancy is an unavoidable flaw inherent in them from their creation. Being based on the neural patterns of a human being (such as Cortana being modeled on the brain of Doctor Catherine Halsey), and they have a limited lifespan of around seven years. Around this time their memory maps become dangerously interconnected and endless feedback loops may occur which can be fatal to the rampant A.I.

Near that 7 year period, an AI begins to use more and more of its computer power 'thinking' about things, this in turn leads to muddled thinking and conclusions, general confusion and a devastating inability to perform their tasks - you wouldn't want a rampant A.I. to be in charge of a Halo installation for instance. 

Oh wait, someone has been guilty of that before.

The Halo Legends short film Origins appears to have suggested that Cortana indeed fell into rampancy. In the film Cortana displays some characteristics that might be indications of rampancy including her hologram flickering, trying to communicate with John-117 despite him being in cryo-sleep, recounting the history of the galaxy, which gets continuously more inaccurate to the point where events being recalled simply did not happen. Maybe she had too many martinis at lunch?

There are four known stages of rampancy:

Melancholia: an AI in the melancholia stage behaves in a manner associated with clinical depression. They can be considered to be apathetic and uninterested in the world around it.

Anger: a more obvious stage of rampancy, it's one where their actions can cause harm to the people around them. Think "Open the pod bay doors Hal" as an example. The rampant A.I. at this stage might try to break its programming restraints. 

Jealousy: Following their manic angry stage, the Artificial Intelligence will take a course of action to attempt to to grow and develop as a person. Assimilation of new data is the key focus so they need lots of data stores - thus only A.I.s with access to large networks or systems develop through this stage. I presume when the data set becomes finite, that's the end of the line for the A.I.

Metastability: A supposed theoretical fourth stage of rampancy, it is where the A.I. has progressed to be a "person." In the Halo cannon, only two A.I.s are said to have reached this status. 05-032 Mendicant Bias was the first, and Cortana.

In Halo 5, Cortana went on a bit of a bender and appeared to reach 'full rampancy' and set on a course to wipe out humanity...

cortana holding master chief hand h3

Remembering Commander Keen

commander keen good bye galaxy

Commander Keen 

Gears of Halo has been talking about Mass Effect lately but before there was the Normandy, before Eden Prime and the Geth, before Miranda Lawson and before the Reapers, and before there was Commander Sheppard there was the ultimate Commander, Commander Keen.

Billy Blaze would jump around on a pogo stick avoiding green aliens and shooting robots with his laser gun and it was the coolest thing around at the time for my thirteen / 15 year old year old self.

Except maybe Lemmings....

Commander Keen taught me about looking for hints and tricks in games.

A secret message there, a subtle joke there. It was very original in many facets of its workings.

tom hall commander keen
Classic Tom Hall pose
A bit of of the history of the game's birth tells me that three men made it possible. Tom Hall, John Romero and John Carmack banded together in their 'off time' at a company called Softdisk but they eventually left to form the company ID.

I recall the first episode was shareware which was a pretty cool idea back in the day. Indeed the 3DRealms site says "The entire first episode of Keen was released to the world as shareware. The idea was that you got a good sense of what it looks like and feels like, and if you liked it, you paid for it - and obtained the remaining parts of the game"

The game was released in December 1990.

"Gamers who wanted the next two levels had to pay for them - and pay they did. In January, the ID guys got their first royalty check, for approximately $10,000." They didn't look back after that.

commander keen billy blaze cosplay
Billy Blaze cosplay
John and Tom went on to become involved in Wolfenstein, Doom and Quake.

Those three games became genuine gaming phenomenons in their own right.  I think a lot of modern games such as Halo and the like have a wee duty of debt to such games.

I see that Commander Keen is available for download on the Steam service - I'd buy the game if there was an ipad version!

Can someone make that happen?

Darth Vader - The most quotable Star Wars Villain

In the vast cosmos of cinematic villains, none have left an indelible impression quite like Darth Vader. His presence on screen is an orchestra of ominous grandeur, and his words, like haunting refrains, echo through the annals of cinematic history. Within the original Star Wars trilogy, Vader's quotes form the very heartbeats of the narrative, pulsing with a dark and magnetic allure. In this symphonic discourse, we shall embark on a journey to explore the symphony of Darth Vader's words, unravelling their profound significance and tracing their resonating impact on the epic tale.

Darth Vader, the Dark Lord of the Sith, is not merely a character; he is a mythic embodiment of power and complexity. Clad in black, his towering presence and raspy respirations create an imposing silhouette that has become an icon of villainy. Yet, it is his dialogue, his carefully chosen words that truly elevate him to legendary status. Each line he utters is a note in the symphony of the Star Wars saga, a melody that reverberates with themes of destiny, redemption, and the eternal struggle between good and evil.

darth vader

As we delve into the depths of Vader's quotable moments, we shall discover not only their narrative significance but also their cultural resonance. From the earth-shattering revelation, "I am your father," to the disdainful declaration, "I find your lack of faith disturbing," each phrase carries a weight that extends far beyond the confines of the screen. These words are not mere dialogue; they are the building blocks of a cinematic masterpiece, the echoes of which continue to captivate and inspire generations of fans

1. "No, I am your father."

The Empire Strikes Back (1980) Darth Vader's revelation of his true identity to Luke Skywalker is perhaps the most famous line in the entire Star Wars saga. This line not only shocks audiences but also transforms the story, adding depth to the conflict and making it intensely personal. Vader's revelation is a turning point, revealing the complex relationship between father and son.

2. "I find your lack of faith disturbing."

A New Hope (1977) This line embodies Vader's unwavering confidence in the power of the Force and his disdain for those who doubt its might. It showcases his authoritarian presence and sets the tone for his character as a formidable antagonist.

3. "The Force is strong with this one."

A New Hope (1977) Vader's recognition of Luke's nascent Force abilities underscores his role as a Force-sensitive character. It foreshadows the potential conflict between Vader and Luke, revealing the Force's influence in the story.

4. "I've been waiting for you, Obi-Wan. We meet again at last."

A New Hope (1977) This line holds historical significance as it marks the long-anticipated showdown between Darth Vader and his former Jedi mentor, Obi-Wan Kenobi. It adds an element of nostalgia and tension to their lightsaber duel.

5. "You underestimate the power of the Dark Side."

Return of the Jedi (1983) Vader's warning to Luke during their final confrontation illustrates his belief in the dominance of the Dark Side of the Force. It highlights the ongoing battle between the light and dark sides, emphasizing his commitment to the Sith, which doesn't last as he soon sees the redemptive light of his son.

Darth Vader's memorable quotes in the original Star Wars trilogy are more than just lines; they are key elements that shape the narrative and define his character. 

From revealing his familial connection to Luke Skywalker to asserting his unwavering belief in the Dark Side of the Force, these quotes have left an enduring impact on the world of science fiction and have become part of popular culture. Darth Vader's role as a compelling and quotable character continues to captivate audiences, making him an iconic figure in the realm of science fiction.

Halo Concept Art by various Bungie Artists

Halo scorpion concept art

Halo Concept Art by various Bungie Artists

To make a great Halo game you need  awesome concepts and ideas. Ideas for plot, concepts for game play and most importantly, ideas for for what the game might look like. It is the concept artist's job is to take some of those ideas and turn them into on paper visions which will then help shape the game.

If you want a real world example at how important this is, look no further than Ralph McQuarrie whose concept design work for George Lucas is often cited as one of the key factors in the look of the Star Wars universe.

So making the of  Halo: Reach needed lots of ideas for how things might look.

This included the Elites, Covenant ships, weapons, landscapes, buildings and what our heroes might appear like. As a result of discussion, the artwork is revised and redrawn until everyone is happy.

Halo Reach has been released to an adoring fan base - this means there's a lot of Halo concept artwork lying around gathering dust so Microsoft has given all the artists permission to release their concept art for Halo to the internets.

Here's a selection of that work and other Halo games from various blogs of the artists themselves.

halo elite killing soldier concept art

First up is a selection from Jaime Jones. Here we have Jaime's initial sketch of the promotional art that was eventually released as part of the pre Reach launch. Rather than doing a full drawing, a rough outline was drawn up and eventually worked into the final you see below. Is that Jorge lurking in the middle ground?

halo elite killing soldier concept art polished

The final concept art image from Jaime Jones is his vision of the Covenant fleet glassing the planet Reach.

reach glassing concept art halo
Your world is but glass?

Who are The Reapers in Mass Effect?

human reaper mass effect
Human Reaper

What are the Reapers?

Reapers are a hyper-advanced machine race and the creators of mass relays and the Citadel, resembling the species that their initial genetic material has been taken from, that periodically awaken to destroy all advanced organic life in the galaxy and are the primary antagonists of the Mass Effect trilogy. It's some kind of Blade Runer 2049 fantasy gone wrong. I think.

The term "Reaper" is not actually a self-designation.

The Reapers, known by the Geth as the Old Machines, are a highly advanced machine race of synthetic/organic starships. The Reapers reside in dark space, the empty, starless space between galaxies. They hibernate there, dormant for thousands of years, before they are given the signal to return. Their origins are completely unknown.

According to Sovereign, a Reaper vanguard left behind to ensure the Reapers' return, it is a Prothean name given to them, stating they have no name and that they "simply are". However, it is revealed by the character Legion in Mass Effect 2 that Sovereign referred to itself as Nazara and that the Reapers are known as the "old machines" among the Geth.

The Reapers hibernate in the dark space that lies beyond the galaxy's outer rim, and the Citadel itself is a gigantic mass relay that allows them to return to the galaxy at their leisure. The Citadel's location at the mass relay network hub, along with its formidable defences, make it a seemingly ideal location for the capital of galactic civilization.

For reasons currently unknown, the Reapers cull the intelligent races of the Milky Way galaxy, returning to dark space with the organics' technology and resources. The Reapers leave no evidence of their conquest, nor of their existence – only desolate, barren ruins of those who came before.

However, based on the events of Mass Effect 2, it is possible that the Reapers use enslaved organic beings in order to create more of their own kind, as seen with the Human-Reaper.

Upon the Citadel's activation however, the Reapers quickly attack the Citadel and seize control of the mass relays, decapitating the government command structure and isolating individual systems. With any advanced organic civilizations in disarray, the Reapers then proceed with their genocide by methodically invading each system, exterminating or enslaving populations as they advance. This cycle of destruction has been repeated every 50,000 years for at least 37 million years; however, the Reapers have no known motive for this act beyond it being for reasons organic minds cannot comprehend. The primary plot of the game involves a race against time to prevent the Reapers' return.

In Mass Effect, it is at first believed that Sovereign is simply a massive dreadnought of unknown origin about two kilometers long (the largest warship class within game canon is standardized at one kilometer) controlled by rogue Spectre Saren Arterius. Later, Sovereign reveals itself to actually be a huge sentient ship, a Reaper, and the true power behind Saren. Reapers generate an "indoctrination" field, an array of signals that progressively and permanently damage higher-order functions in organic brains. Sovereign uses this method to exert influence over its organic charges, to varying degrees (total mind control on one end, suggestion on the other), including Saren Arterius.

 Sovereign's design resembles a squid, with a long round hull strong enough to take no noticeable damage when it rammed into a frigate-class vessel, and large multi-jointed limbs equipped with powerful weapons. In conversation with Commander Shepard, Sovereign claims that the Reaper race is "infinite"; has "always existed"; and has no creators. Being a mechanical race, these claims are irrational, but still Reaper psyche is logically bound. (It is possible that the Reapers were once organic and merged themselves with machines.) These claims show that Sovereign believes in non-rational concepts akin to religious beliefs, though in the case of the Reapers, the beliefs of Sovereign seem megalomaniacal.

In Mass Effect 2, a Reaper named Harbinger directs the Collectors to capture entire human colonies. The genetic material (liquefied human bodies) from the captured colonists is used to create a human-based Reaper. It is made clear in Mass Effect 2 that Reapers are modelled after the organic race that constitutes a Reaper's organic components. In the subsequent conversation that follows the revelation of the existence of a human-Reaper "larva", it is implied that the harvesting and cyclical exterminations of all sapient life committed by the Reapers is part of a "reproductive process" whereby the Reapers acquire material needed to create new Reapers. The character Legion describes a Reaper as "one ship, one will, many minds", insinuating the minds of the organics used in a Reaper's construction are still active in their new form, though it may also suggest a geth-like collection of programs.

At the end of Mass Effect 2, Harbinger is seen activating the dormant Reaper fleet, showing a few hundred others which share Sovereign's basic cuttlefish-like appearance. The fleet, presumably numbering in the hundreds or thousands (although only between two and three hundred are shown in a brief scene involving Harbinger and the Reapers awakening), appears to be moving towards the Milky Way, thus setting the stage for Mass Effect 3. It has been confirmed that the Reapers will, in Mass Effect 3, attack Earth, as was previously speculated by Shepard and others.


Sovereign, the first Reaper encountered, bore a superficial resemblance to a reaper cuttlefish, with a bulky semi-cylindrical body, a tapering plate over the rear and a mass of metallic "tentacles" extending from its front end, in addition to six jointed legs extending from its body. When the Reaper fleet is revealed in dark space they are all shown with this basic design. However, one Reaper in the foreground shown when Harbinger awakens the fleet seems to resemble a scarab beetle but with great diversity in tentacle number, shape, and orientation, some with extended heads and others (particularly Harbinger) having multiple glowing eyes. This diversity is presumably due to the Reapers' reproduction method, in which vast numbers of a single species are harvested, melted down into a raw genetic paste, and then used to construct a "larva" that takes on the characteristics of the species from which it was created. However, as of the end of Mass Effect 2, it is unclear whether every new Reaper derived from organics will eventually take on the cuttlefish-like shape of Sovereign, Harbinger, and others like them, or if the majority of the Reaper fleet is derived from a long-extinct species of organics whose physical forms they now imitate.

Sovereign's design appears to have influenced the 'heretic' geth. This is not surprising, as these geth worship the Reapers as "gods", considering them to be the epitome of independent AI. Wherever the heretic geth become entrenched they build monuments to the Reapers resembling Sovereign's 'tentacles' around a glowing orb, and genuflect. Sovereign was apparently insulted by the adoration of such simple, base synthetics, but it did see their value as pawns and possible replacements for the flawed and organic keepers.


Reapers and their technology have a strange effect on organic beings. Both Dr. Shu Qian and Edan Had'dah begin acting oddly after coming into contact with the "artifact" they found. This mental manipulation is known as indoctrination. Put simply, any organic being who is in close proximity to a Reaper for too long comes to believe the Reapers are correct in their goals and will do anything to serve them. Gradually the mind is eroded until the individual becomes a mindless slave no longer capable of independent thought. Sovereign could partly control the rate of this process as seen with Saren; in order for him to serve the Reaper efficiently, Saren needed a measure of free will. This eventually convinced him that the only way to preserve organic life was to submit to the Reapers provided they could prove themselves useful.

Only beings of immense mental strength, such as Asari matriarchs, can resist indoctrination, and even then, their resistance only lasts a short time and only forestalls the inevitable. Matriarch Benezia chose to die rather than risk falling under indoctrination again, and when Saren finally rebels against Sovereign, he kills himself to prevent doing any further damage to the galaxy. This indoctrination is permanent (with the single possible exception of Shiala) and is one of the most insidious weapons of the Reapers. Even more horrifying is that the indoctrination field remains active even if the Reaper is largely disabled and incapable of action. A Cerberus science team was indoctrinated by being inside a Reaper that had otherwise been floating derelict for 37 million years, its only obvious activity being mass effect field generation.

Reaper Technology

Even without their indoctrinating influence, Reapers are immensely powerful warships and their technology is devastating. Sovereign’s destructive power was unrivalledd in the known galaxy. Each of the "tentacles" extending from its bow was equipped with a powerful "magnetohydrodynamic" weapon which ejects a stream of molten metal at a fraction of the speed of light which could tear through a cruiser in a single sustained burst. Its gigantic spinal-mounted gun was able to rip through the hulls of even the largest of dreadnought-class ships with ease, effortlessly penetrating their kinetic shields.

However, the Reapers are not invincible. When the Reapers go into states of hibernation between cycles, they are vulnerable. By taking refuge in dark space, the Reapers ensure they will not be discovered by accident and destroyed while they wait for their vanguard to open the Citadel mass relay. A concentrated effort by the fleets of organic races could also destroy a Reaper even if it is at full power, and a single ship managed to destroy Sovereign when its shields and weapons were disabled.

Even without their indoctrinating influence, Reapers are immensely powerful warships and their technology is devastating. Sovereign’s destructive power was unrivaled in the known galaxy. Each of the "tentacles" extending from its bow was equipped with a powerful "magnetohydrodynamic" weapon which ejects a stream of molten metal at a fraction of the speed of light which could tear through a cruiser in a single sustained burst.

Ryan Gosling is lucky his character in Project Hail Mary did not meet the Reapers!

The Prothean Counterattack - basically the story of Mass Effect One

After the last cycle, which obliterated the Prothean empire, a cadre of elite Prothean scientists hidden on Ilos survived the genocide. It took them decades to realize the connection between the Reapers, the Citadel, and the keepers, but this discovery gave them the key to breaking the cycle forever. At the time, the Protheans were the only spacefaring race advanced enough to attract the attention of the Reapers, and had set about attempting to preserve the sentient races they saw evolving on other planets, including the hanar and humans.

The Protheans developed a plan to forestall the impending Reaper attack for future generations of sapient, spacefaring species. This plan hinged on the fact that the keepers have evolved, and now only respond to signals from the Citadel itself. As stated above, the Reaper vanguard signals the Citadel which in turn signals the keepers to open the mass relay, ushering in the next Reaper invasion. However, the Prothean scientists used a reverse-engineered prototype mass relay—the Conduit—travelled to the Citadel, and altered the Citadel signal. When Sovereign decided it was time to begin the cycle again, the keepers ignored the order.

This greatly complicated matters for Sovereign. In order to unleash its brethren from dark space, it would have to find a way to manually activate the relay from inside the Citadel. While Reapers are undoubtedly beings of terrible power and ferocity, a single Reaper would not be able to survive the combined might of the assembled Citadel races in a direct assault. It needed to find an agent that would lead it to the Conduit. This agent was Saren, who became capable of comprehending the vision from the Prothean Beacon. With a fleet of geth ships, the Reaper launched an all-out assault on the Citadel, nearly devastating the entire fleet.

Fortunately, Saren was stopped by Commander Shepard and company, and Sovereign was destroyed. How long this will stall the eventual return of the Reapers remains to be seen. Shepard knew the Reaper fleet, though dormant and hibernating, was still out in dark space and vowed to find some way to stop them. The Events of Mass Effect 2 are almost a side story to this goal, save for the fact Sheppard's actions caused the Reapers to change plans somewhat.....

The Reapers and the Collectors story from Mass Effect 2

After Commander Shepard defeated Saren and Sovereign, the Collectors began attacking human colonies and abducting their populations. Cerberus determined that the Reapers were behind this and planned to have Shepard thwart this latest Reaper threat to humanity. Over time, Shepard uncovered disturbing facts regarding the nature of the Reaper connection to the Collectors. Apparently, because humanity is a race of great genetic diversity and was the race who defeated Sovereign, it was enough to gather the Reapers' attention. It is revealed that the Collectors were originally Protheans who were captured by the Reapers and genetically re-purposed to suit their needs.

The Collectors were working under the direct supervision of the Reaper Harbinger, who ordered the Collectors to abduct humans in the Terminus Systems. The captured humans were taken to the Collector Base and processed into organic matter to construct a new Reaper modeled on the human form. EDI speculated that this was the Reaper equivalent of reproduction.

When discovered by Shepard, the incomplete Human-Reaper was composed of facsimiles of the skull, arms and ribcage of a human with its lower spine and torso still under construction. EDI concluded that tens of thousands of humans had already been processed. Shepard was able to stop the process and destroy the Human-Reaper.

With the Human-Reaper destroyed and the Collectors defeated, the Reapers lost any chance of using the Citadel mass relay to quickly return to the Milky Way Galaxy. Harbinger and the rest of the Reapers awoke from hibernation, and began the long journey towards the Milky Way, setting the stage for Mass Effect 3.

Judge Dredd Cosplay

Dredd having a beer after a tough day being the law

When I discovered comics it wasn’t just the Justice League and Batman that took my fancy, I found a true affinity with Judge Dredd comics. My dad had a wonderful ability to get AD Comics from a retailer friend with the cover ripped off which meant I got them for free.

 I loved Dredd because the tales often had a cool sci-fi thing going on and the stories often had a twist or unexpected ending.

Some of the stories from the Apocalypse War were amazingly intense battles led by a heroic Dredd - it’s now as an older and wiser geek I realise they were direct references to the East-West relations that were worrying the world in the 80s.

Anyways above is just to give an insight into why there is an enduring Dredd legacy – and cosplayers everywhere love dressing as their favourite Judge and swearing all DROKK-like!

Moody Dredd

Young Dredd cosplayer
judge dredd cosplay family
Family Dredd

I am the law judge dredd

Now go and brew some pH balanced beer!

Halo:Infinite Multiplayer reveal

Halo infinite multiplayer

 It's simply gorgeous!

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This looks to be the hottest looking Halo multiplayer of all time. 

halo multiplayer infinite sword

Of note, is the use of abilities as described at Halo Waypoint:

"In addition to returning favorites and brand-new weapons, Halo Infinite’s sandbox is punctuated by the addition of Halo 3-esque equipment – game-changing limited-use abilities that players will scavenge for during a match. 

In today’s trailer you’ll catch the first glimpse of two additional pieces of equipment: the Threat Sensor is an area-of-effect support device that periodically pulses and illuminates enemy players within it’s radius while the aptly named Repulsor can be used to deflect projectiles and anything else that gets in the way. 

Whether it’s zipping across a map to gain the high ground using a Grappleshot or digging in your defenses with a Drop Wall, equipment brings new strategic and tactical options to Halo Infinite’s frenetic multiplayer combat with more additions to come in future seasonal updates."

The Top Ten Most Bad Ass Cosplay Villains

darth vader grabbing tits
He's the boss....

The Top Ten Most Bad Ass Cosplay Villains

Every hero needs a counterpoint bad guy or gal. 

Spider Man to Venom.

Superman to Lex Luthor

Batman to Joker. 

Tank Girl to Kesslee.

David Dunn to Mr Glass and that Beast dude.

The problem is, every man and his dog wants to play the hero. It takes a bit of guts (and perhaps a sense of one for the team) to play as the bad guy. 

In the cosplay universe, it's a bit different where all kinds of villains and bad guys are up for cosplay action. 

Here's what I think are the most bad add cosplay villains I've seen. 

Beware the beautiful charms of Poison Ivy!

poison iy cosyplay by Megan maire

A classic Batman villain, Ivy is bad ass in that she uses her seduction tricks to get what she wants, and in doing so, humbles powerful men such as Bruce Wayne. Look for her in the Harley Quinn spin off, Gotham City Sirens.

Here's a certain Street Fighter cosplayer which is bad ass.

Zangief cosplay streetfighter
Any one that does Zangief cosplay must be bad ass
Destro from GI Joe cosplay costume
Destro from GI Joe
Sometimes Evil Sith Lords just wanna party all night long

Megatron and Galvatron? Need we say more? These are two of the most evil bad as robots that ever fired a gun in the Transformers universe.


In the X - Men trilogy, Mystique was portrayed as quite the bad ass - she'd do anything to further the mutant cause. Despite there being a lot of hate for Xmen: The Last Stand, I really enjoyed Mystique's performance, especially her willingness to get the job done at all costs.

cobra-commander cosplay costume
The Hooded Cobra Commander
skeletor masters of the universe cosplay
By the power of purple....

 Any others you think should be added to the list?

Cosplay, Cosplay and more Cosplay

wonder woman cosplay costume curry
Adrianne Curry as Wonder Woman

Cosplay, Cosplay and more Cosplay 

Here's a random collection of cosplay, cosplay costumes and other variations of the same found around the net.

she hulk cosplay

She Hulk cosplay is going to take off when the Marvel show comes out...

captain america cosplay costume
power girl boobs
Ah! Eyes up there friends. 

mass effect sheppard costume cosplay
Are you getting excited for Mass Effect 5?

mystique costume cosplay
Do you have enough Mystique in your life?
Did you enjoy the Captain America movie? It was better than Thor right......

sexy storm trooper breasts
Star Wars babe?
I had brains for lunch

Johnny Pirates caribeaan cosplay

anya cosplay
Gears of War's Anya

I am Optimus Prime

morrigan big breast cosplay
War Machine from Iron Man

Zelda dude?