Halo Concept Art by various Bungie Artists
To make a great Halo game you need awesome concepts and ideas. Ideas for plot, concepts for game play and most importantly, ideas for for what the game might look like. It is the concept artist's job is to take some of those ideas and turn them into on paper visions which will then help shape the game.
If you want a real world example at how important this is, look no further than Ralph McQuarrie whose concept design work for George Lucas is often cited as one of the key factors in the look of the Star Wars universe.
So making the of Halo: Reach
This included the Elites, Covenant ships, weapons, landscapes, buildings and what our heroes might appear like. As a result of discussion, the artwork is revised and redrawn until everyone is happy.
Halo Reach has been released to an adoring fan base - this means there's a lot of Halo concept artwork lying around gathering dust so Microsoft has given all the artists permission to release their concept art for Halo to the internets.
Here's a selection of that work and other Halo games from various blogs of the artists themselves.
First up is a selection from Jaime Jones. Here we have Jaime's initial sketch of the promotional art that was eventually released as part of the pre Reach launch. Rather than doing a full drawing, a rough outline was drawn up and eventually worked into the final you see below. Is that Jorge lurking in the middle ground?
The final concept art image from Jaime Jones is his vision of the Covenant fleet glassing the planet Reach.
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Your world is but glass? |