Apparently in space they can still hear Issac Newton scream..... fresh from my run through of the original Dead Space campaign (which despite taking a while to get going, I found it to be a strong gaming experience [He sees dead people! He's like that kid from The Sixth Sense!) I thought I'd give the sequel ago.
Waking in a hospital, strapped into a well tailored straight-jacket, I'm immeadiatley confronted with my apparent rescuer taking a bony arm to his eyeball, signalling the start of a frentic run through a hospital that's seemingly overun with the Necromorphs. Nice start Viceral Games!
Early on it's clear the graphics in Dead Space 2 are much improved over the original game. It seems to move more fluidly and I like the new changes - the rig looks a little more friendly and I'm seeing and hearing hero Issac's face more. Add all this to some nice frights and well drawn bits and pieces, walls, furniture and fancy door locks, Dead Space 2 looks to be the money.
What I'm loving 2 hours into the campaign is the destructible environment, new, scary monsters and even though it's still get from A to B and solve stuff along the way, that activity has been made less a chore. That happens when trains nearly land on top of you.
There was a particular level where I was endlessly wandering around in a church and I was attacked by a group of very grumpy creatures that reminded me of Velociraptors. So I was extremely delighted after having slaughtered them when I earned and achievement called "Clever girls" which was a play on a scene from the film Jurrasic Park. Through out the game there was another 3 or so set pieces with these creatures and they were fantastically fun to tackle.