Halo 2’s Lockout will have some changes to mix up the game play

lock out map concept art halo 2

Pax 2014 has seen some more details on Halo 2's Anniversary Edition being released.

Game Informer reports on the new Lockout map for the Halo 2 Redux:

“After breaking down the game’s sound, the panel dove into some of the multiplayer updates focusing specifically on the recently revealed Lockout. I played the game yesterday, but the game felt so familiar that I didn’t notice some of the changes, or in other cases, I just didn’t get a chance to interact with them. The corner of the ramp leading from the area with the darkened hallway up to the sniper perch, for example, has been pushed out a little bit, creating a point of cover on the way up and a new place from small skirmishes.

Other changes include the glass in the middle of the battlefield can now be broken, though it must take a significant amount of damage first. A clip of the new Lockout showed a Spartan tossing four grenades on it before it broke. Also, a handful of stalactites now hang above a few key points in the map, and they can be shot down to kill people camping on the sniper perch, for example. Using Forge, these new additions can be removed if you so choose.”

Max Hoberman, a Halo 2 alumni and an original designer said of the map “Lockout was hands-down the most popular small arena-style map in Halo 2. We’re thrilled to be bringing this fan-favorite back, and are paying close attention to the details and subtleties that made the original great while also making a couple of very careful, very calculated enhancements.”

Other changes to the new version of Halo 2 included a completely re-recorded sound track that features the return of guitar maestro.

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