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Halo and Destiny - news and reviews.

Thursday, May 30

Here's what changes are being made to the weapons in Halo 4 multiplayer

The latest Halo Bulletin brings news that Starting Monday, June 3rd, the following updates will be applied to Halo 4 War Games Matchmaking. Here's the changes that will happen.

Battle Rifle

  • The Battle Rifle damage has been increased. The Battle Rifle is now capable of killing in four bursts.
  • The Battle Rifle rate of fire has been slightly decreased.
  • The Battle Rifle red reticle range (range at which auto-aim benefits kick in) has been decreased.
  • Two bursts from a Battle Rifle followed by a melee will now kill an opponent (2-shot melee).

Carbine


  • The Carbine damage has been increased. The Carbine is now capable of killing in seven rounds.
  • The Carbine accuracy has been increased (projectile spread decrease).
  • The Carbine red reticle range has been decreased.

LightRifle


  • The LightRifle zoomed rate of fire has been increased.
  • The LightRifle un-zoomed rate of fire has been slightly decreased.
  • The LightRifle red reticle range has been increased to match the updated DMR range.

DMR


  • The DMR red reticle range has been slightly decreased.

Assault Rifle


  • The Assault Rifle damage has been slightly increased. The Assault Rifle now kills in three less rounds.
  • The Assault Rifle auto-aim angle has been reduced.
  • The Assault Rifle projectile spread has been decreased.

Storm Rifle


  • The Storm Rifle damage has been increased. The Storm Rifle now kills in three less rounds.
  • The Storm Rifle auto-aim angle has been reduced.
  • The Storm Rifle projectile spread has been decreased.

Suppressor

  • The Suppressor damage has been increased. The Suppressor now kills in three less rounds.
  • The Suppressor auto-aim angle has been reduced.
  • The Suppressor projectile spread has been decreased.


SAW

  • The damage has been increased to maintain double the damage-per-second of the Assault Rifle.

Magnum


  • The damage has been slightly increased. The Magnum is still capable of killing in six rounds.

Vehicles


  • The damage has been increased on both the Mantis and Warthog Chain Gun.

Lastly, base player movement speed has been increased from 100% to 110% across all playlists and modes. All of these balance tweaks will be released this coming Monday in order to provide a more fast-paced, optimized matchmaking experience, and all of Halo 4’s applicable Matchmaking game types will be affected by this change. Team Snipers, Grifball, and Action Sack’s Rock N’ Rail will not see any changes, however, as the weapons in these game types are not affected. Some game types (such as Action Sack’s Lightning Flag), will not receive the change due to the preferred pace and balance in the current tuning. Moving forward, select game types in the Action Sack playlist may use alternate weapon tuning, and we will be sure to provide information on these game types when the time comes.

We’re sending out a special thanks to the Multiplayer, Sandbox, Matchmaking, Test, and other teams who worked tirelessly on this update. And lastly, a big thanks to you, the community, for your attention and patience as we tweaked, tuned, and tested the settings for this update.

Saturday, May 25

Did the Korean Game Rating Board accidentally reveal a new Halo game?

The Korean Game Rating Board's website spilled some beans about a new Halo game - apparently this page refers to a recently reviewed game called 'Bootcamp'. The internetz have been abuzz with this news all day trying to translate the page correctly and apparently this is the best folks have come up with:

"A TPS game based on 'Halo' universe where player complete various types of missions."

It's been suggested that Halo Bootcamp will be for the PC platform. Given the fuss, Microsoft was obliged to answer a question from a journalist, and surprisingly they they gave an honest answer of sorts:

What’s Bootcamp? It is not related to our Xbox One efforts, or the Reclaimer Saga, but rather a project we’re very enthusiastic about and will have more to say about in the near future.”

It will be very interesting to see what is coming - interesting that it's been through a review board prior to even being announced?

Tuesday, May 21

I hope they get to meet an E.T. - Speilberg takes a turn at Halo



In news sure to please Halo fans Steven Spielberg has signed on to produce a live-action TV series of the best-selling video game Halo. This no doubt follows due to the excellent success of the shorts ‘Forward Unto Dawn’ that were used to promote Halo 4.

Microsoft revealed its plans for a Halo series at the global launch of the new Xbox One console, which is set to replace the XBox 360 in spring. The series produced by Spielberg and 343 Studios will be exclusively available for XBox Live which is great as it means fans won’t need to buy the latest Halo game to enjoy the series.

Spielberg said:

"The Halo universe is an amazing opportunity to be at that intersection where technology and myth-making meet to produce something truly groundbreaking”.

Let’s hope Speilberg can pull of something amazing as Peter Jackson intended.

Saturday, May 11

Bungie reveals three classes of The Fallen. Wanna have a look?


Bungie have released some sweet details about some of the enemies the heroes of Destiny must defeat if they  can truly consider themselves heros: three classes of the Fallen. 

dreg-fallen-destiny
Dreg

THE FALLEN CLASS: DREG

These relentless thieves seem driven by desperation and rage. They are crafty, but they usually give up their cover with their clattering and hissing. Most seem outfitted with some kind of shock dagger and pistol, and as far as we can gather, they seem to only have two arms, while other Fallen have four.

vandal-picture-destiny
A Vandal from Destiny

THE FALLEN CLASS: VANDAL

The truths about the Fallen chain-of-command are still making themselves known, but Vandals appear to hold a higher ranking than the Dregs, and deadlier weapons, too. They often have long range capability, but, lucky for us, their weapons take time to charge.

fallen-captain-class-destiny
Oh Captain, my Captain
THE FALLEN CLASS: CAPTAIN

Fallen run in packs, led by an individual Captain. There is no denying a Captain's might; they are the fiercest of the Fallen. There is this sense of tattered nobility to them. You can see it in the way they carry themselves. They think they're better than us. They believe that Earth belongs to them.

Wednesday, May 8

Awesome Cortana fan art by Charlotte Chambers


This awesome rendition of Halo's Cortana was crafted by Charlotte Chambers. Check out her work on Deviantart.

Friday, May 3

So where does Sarah Palmer come from? Find out reading Initation



Wired explains about a new Halo novelization of Sarah Palmer's back story called Initiation:

Brian Reed, the comic writer who adapted the Halo: Fall of Reach novel into comic form in 2010 before joining 343 Industries to write the Halo 4 game, will write the books, with Marco Castiello (Star Wars: Purge) on art. Initiation is the origin story of Sarah Palmer, a character introduced in Halo 4.

Although she appeared in the game as a commander of the Spartan forces, she was originally an Orbital Drop Shock Trooper; this series follows her career path.

“After Halo 4 and Spartan Ops, fans wanted to know more about the origins of the Spartan-IV program and Sarah Palmer in particular. So it’s great fun to be able to grant those wishes with a partner like Dark Horse,”

Thursday, May 2

Halo designers call in the big gun to test weapon tune ip

Halo's weapons are getting a tune up to make things a bit more balanced in the multiplayer realm. And that means testing so why not bring in one of the most renown Halo players, Walshy!! 

Here's Walshy earning his keep with a ride in a Halo 4 warthog:

halo - warthog with walshy

And here's what he had to say about the weapons tune up in the Weekly bulletin:

Hey, Walshy! What were your first impressions with the new weapon tuning? Did anything immediately stand out as different, enjoyable, confusing, etc.?

New weapon tuning felt much better! Three features stood out the most to me:
The Battle Rifle being a 4-shot makes it a force to be reckoned with, no longer is the DMR the go-to choice for top players.

Decreased magnetism on automatics definitely adds more skill to those short-range fights.
The LightRifle's increased rate of fire while zoomed in will possibly make it the best long-range starting weapon in the game.

I’ve certainly seen quite a bit more LightRifle in our playtests. The slightly increased ROF when zoomed makes it even deadlier at range. So tell me – was the 4-shot BR as crispy as you expected?


Cookie Crisp crispy! I might have to start doing the wolf howl after each kill! On a slightly more serious note, the 4-shot kills give the game the faster kill time that I loved from previous Halo games.

We played a 1 vs. 1 on Haven with Assault Rifles only, and I think we both agreed that the new tuning made it quite interesting and different. How did you feel about the reduced auto-aim on the automatics?

First off, you and I both agree that I am the best 1 vs. 1 Haven ARs only player in the world. Secondly, I think this will only result in even more dominance from me in 1 vs. 1 Haven ARs! I think this change accounts for the few automatics in the top level of play to take slightly more skill to use. However, this change primarily affects the casual level of play, which is the majority of Halo players – overall, I think everyone will be very happy with this change.

How do you think these tuning updates will affect gameplay, both Matchmaking and tournament play?

Both tournament and Matchmaking play will see more variance with starting weapons. Biggest difference in my opinion will be in the short and long-range game since the DMR currently is the go-to weapon for almost every situation. With the updates to the BR and LR, we now have weapons that, on paper, are superior to the DMR. I'm excited for this change and am excited to see how it changes the game!