Jimmy Jangles here, writing for Gears of Halo to provide you with the latest info and news about my favorite Xbox games such as Halo 4 and the Reclaimer Trilogy, CE Anniversary, Gears of War and Mass Effect, what the fans of these games are up to and what ever the team at Bungie conjure up...plus a lot of cosplay pictures!

There will be spoilers! If you don't want to know NE thing about new and soon to be new Xbox games, slowly back away from the internet now...

Monday, January 23

How does your Halo garden Bloom?

Tied the Leader took training to heart

Tied the Leader is one of the more battle harden Halo fan sites (and clans?) out there. They think about Halo and they think about Halo and they think about Halo and then they come up with this study of Halo Reach's boom.

 Here's their conclusion but read the whole article for context on how bloom works:

We can draw some conclusions right away from this chart. First, at short range, spamming will win a majority of the time in either setting. But the orange box is much higher than the blue box, meaning that 85% significantly increases the winning percentage for pacing.

Second, at medium range, it is clear that pacing will now win a majority of the time in either setting. But again, the orange box is higher than the blue box, meaning 85% once again improves the odds of pacing beating spamming.

Third, at long range, the orange box is slightly lower than the blue box, meaning that pacing win percentage is slightly lower in 85% than 100%. Does this mean 85% encourages spamming at long range? Definitely not. Look how high up the chart both the blue and orange boxes are at long range! Spamming is extremely unlikely to win in either bloom setting at long range, so the slight reduction in 85% will not be that noticeable in real world outcomes.

0 Wills of the Prophets:

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