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Saturday, November 5

ME3 to have THREE campaign game modes


A sweet leak has let slip some sweet news about the manner in Mass Effect 3's campaign can be tackled by the player.

Some fellow appears to have got access to a beta test version of Mass Effect 3 and decided to share some screen shots with us all. A key thing from this was the realisation that the game's campaign mode can be played in three ways:

“Action Mode: For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty. 

Story Mode: For those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and a minimal combat difficulty. 

RPG Mode: For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty.”

Following this information being posted to the popular NEOGAF website, Mass Effect's production team, Bioware felt obliged to clarify what was going on with this following statement:

“One feature that was present in this early build is a set of game play modes that are in development. In the beta code they are referred to as “action mode”, “story mode” and “RPG mode”. We want to stress that these features are still in the early stages of development and will receive considerable iteration and refinement. These modes are designed to give players an even finer degree of control over their game experience than ever before. Whether it be someone who finds the combat difficult but wants to experience the amazing story, someone who wants to focus on the action and combat game play, or fans who want the rich, story-driven RPG Mass Effect experience they’ve come to love – Mass Effect 3 will support all of these options. We’ll have more info in the days ahead!”

That sounds like a very innovative approach to the game - from ME1 to  ME2 some of the RPG element fell out on the coder's cutting floor and this was lamented by the game's community fan base - this new approach is a great way to allow for a catch all 'horses for courses' approach. Nice work Bioware.

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