Reach campaign mission play-testing under way

Marcus blogs:

"Today marks the second day of our first full campaign mission play-test, where participants get to play through every mission of the game and provide feedback. It’s always brutal getting feedback at this stage of development, because the game is really just now coming together, but it’s invaluable for us and allows us to make course corrections if needed. At this stage, AI are still doing really silly things, the environments are not complete, and we still have “robot voice” providing much of our mission dialogue."

Marcus also notes the change for this stage of Reach's development from the original Halo CE game - from 20 people to 150 plus.

Aside: am away in another country for work this week so no posts for at least 3 days. Don't cry, I'll bring you back some duty free OK?

No comments: