Thursday, February 28

Microtransactions: killing gaming?

Pete the Duck weighs in on the sudden debate about microtransactions that occur in game as a result of recent statements made by EA.

"Imagine this scenario: you’ve beaten the singleplayer campaign of your favorite FPS game. There you stand, triumphant, with every piece of armor and weapon you gathered along the way. Now you’re ready to play multiplayer!

Suddenly someone pulls up in a pickup truck, steals all of your armor and weapons, and drives away. But they put all of your gear in the back of the truck with the tailgate down. And it’s a bumpy dirt road. So as you chase after the truck, every few miles you’ll find another piece of your gear that fell out. Sometimes it’ll be a random piece. And after several months and countless miles of running, you finally reacquire everything that you already had in the first place. Now, don’t you feel like you made a lot of progress as a character?"

And basically sums up the issue quite well! 

Read the full article, Pete raises some very interesting points on character progression and what it should mean to players. 

Monday, February 25

What is the Markza gun in GOWJ?


What is the Markza gun in GOWJ?

This UIR Semi-automatic rifle’s scope make the Markza the perfect weapon for far away shots. With the large capacity mag, you’ll be able to hold a point on a map to cover your teammates or yourself! This deadly accurate rifle is sure to be a fan favorite, especially to those going for headshots.

Check out this video to see this new addition to the franchise in action:

Tsavo Highway Easter egg from Halo 4

Here’s quite a cool easter egg that was recently found in Halo 4.

A set of doors have a false reflection, in that they show some scenes from Tsavo Highway which keen Halo players may recognise from the third game of the series.

Thursday, February 21

Mass Effect 3: Citadel official details

Mass Effect 3: Citadel – Single Player DLC

When a sinister conspiracy targets Commander Shepard, you and your team must uncover the truth, through battles and intrigue that range from the glamour of the Citadel’s Wards to the top-secret Council Archives. Uncover the truth and fight alongside your squad – as well as the cast from the original Mass Effect and Mass Effect 2, including Urdnot Wrex!

When the adventure is over, reconnect with your favorite characters from the Mass Effect Trilogy, try your luck at the Citadel’s Silver Coast Casino, blow off steam in the Armax Combat Arena, or explore and furnish Shepard’s own living quarters on the Citadel. With unique content and cinematics featuring your friends and romance interests in the Mass Effect trilogy, Mass Effect 3: Citadel offers one final chance to see the characters you have known for years and rekindle romances.

Mass Effect 3: Citadel will release worldwide on March 5th on Xbox 360, PC and PS3 (on March 6th on PS3 in Europe). Price: $14.99, 1200MS points and 1200 BW points.

Mass Effect 3: Reckoning – Multiplayer DLC

Prepare for the Reckoning! Newfound allies join the multiplayer war for survival in Mass Effect 3: Reckoning. The Geth Juggernaut, Cabal Vanguard, Talon Mercenary, Alliance Infiltration Unit, and more take up arms to stop the Reaper threat. Smash your enemies with the Biotic Hammer as you lay waste to the battlefield as the Krogan Warlord.

Wield 7 new weapons for multiplayer, including the Geth Spitfire Assault Rifle, Venom Shotgun, Lancer Assault Rifle, and amplify your arsenal with new equipment and weapon mods featuring the Geth Scanner and Assault Rifle Omni-blade.

Sunday, February 17

Destiny's conceptual artwork released by Bungie

vex time travelling robots
The Vex - time travelling robots

Destiny Conceptual artwork by Bungie

New game Destiny has been revealed to the world and Bungie took a note from 343 Industries’ playbook and did the reveal with a set of concept artwork (albeit intermingled within a Vidoc of full of explanation).

Here’s some of the art that Bungie designers have done on The Fallen (Cabal), settings, cities and the Traveller, who’s true identity while probably be revealed in game 3…..

The Traveller

Mars' Exclusion Zone is controlled by the Cabal

You might recall this as the first image that leaked
black garden
The Black Garden. Which looks green.
hell mouth
The Mouth of Hell

Titan, Hunter, and Warlock.
Titan, Hunter, and Warlock classes in action.
Go Speed Racer, Go!

Bungie reveals Destiny to a horde of waiting fans

Dark Patrol
Bungie have finally revealed their new cross platform game. We haven't had a drink of Bungie goodness since the brilliant Halo: Reach game was released three years ago (it seems so long ago!).

Now, after months of speculation about the title, a massive hint hidden in plain sight in Halo 3: ODST and long bouts of silence, Bungie have officially revealed Destiny as their new game.

Check out this vidoc, Pathways out of Darkness:

Game Informer describes Destiny:

"Destiny takes place on the planet Earth, but well into the future when a mysterious weapon destroyed most of the planet and its inhabitants at the end of humanity’s Golden Age. One city remains, however, surviving thanks to the intervention of The Traveler. The Traveler is a gigantic moon shaped ship that looms over the Earth’s last surviving city. No one knows what The Traveler is, or where it came from, but it saved humanity by making sure a small population survived.

Guardians will be fully customised for Destiny
Players take on the roles of The Guardians, the protectors of the city who receive power from the Traveler. Each player creates his or her own guardian and can customize everything about them, including their appearance, class, weapons, and ship. Bungie didn’t divulge the differentiations between each class, but it spoke of hunters, titans, and warlocks. As a protector of the city, you live in a persistent and changing world, venturing into the Earth’s ruins on missions to explore and collect loot. You can even venture outside of Earth to visit the other planets of our solar system like Venus and Mars. Ambiguous powers emanate from The Traveler, empowering Earth’s Guardians with a magical force."

A first person shooter (and praise the Prophets it's not an MMO), it's like nothing that has ever been before. Destiny's concept is simply amazing in that it is an attempt to bring in a new era of co-operative game play:

"Every player is on his or her own adventure, but paths will cross. Bungie didn’t show how this process works firsthand, but the closest comparison seems to be the innovative multiplayer in 2012’s Journey. Bungie described an elaborate scenario where two guardians meet in the city and decide to head to a location on Mars called the Dust Palace in order to hopefully find worthwhile loot. The two jump in a space ship and head toward the planet, passing by The Traveler as they head to Mars. Once there, they encounter one of many enemy types called the Cabal. The two hold out as best they can against these powerful enemies, when a player who was also on a trip to Mars joins their fray. As Bungie describes it, this new Guardian’s appearance is a product of matchmaking that happens in the background with no intervention from the player." Source: Game Informer

It will take a lot to top the Halo series (only cross platform war games with serious advertising budgets such as Call of Duty / Modern Warfare beat it sales wise) and people will be looking to Bungie to do just that.  Destiny is however going to be a cross platform game (Xbox and Play Station) so they have a real chance to top it, at the least sales wise.

So while the ideas behind Destiny sound epic, the realization of it will be in the game's execution, and indeed the winning over of Bungie's long time fans, and of course bringing in a few new ones as well.

It will also be interesting where the classic Halo fan now goes (and stays). Will they stay with the Halo series after the success of Halo 4 or will they be tempted to the Dark Side by Bungie's new wares? I imagine the guys at HBO will be torn (well actually not, they already have all prepared).  I for one will be dipping my toes in both pools as I really enjoyed Halo 4 and am keen to see where 343 takes the game.

So dear Bungie  fan, what do you think of Bungie's announcement?

Saturday, February 16

How to successfully use the Sword in Halo 4

How to successfully use the Sword in Halo 4

Halo CE taunted us very early on when that games Elite's could strike us down with an energy sword but the Chief could never get his hands it. Fans wanted to use it and badly. Halo 2 let people have the chance to slice and dice their opponents and the Halo multiplayer universe hasn't been the same since.

The sword can be a wonder weapon to use if you do it right. Here's some pro tips on how to successfully use the Halo 4 Covenant in multiplayer and rack up some nice kills.

  • Players move faster with Sprint by default, they assume they can just run at opponents and kill them with the lunge from far away. This is a mistake, Halo multiplayer is a hotbed of any thing can happen. 
  • You still need to be ninja like with the sword. In close quarters and confined places it is your friend. Use it to blind side players in those tight spots and corners.
  • When Boy Scouts go camping, they take a knife with them. Same can apply in Halo when camping, a sword in you back pocket can be quite useful.
  • A sword lunge can be parried with a sword melee. If you deliver a melee successfully, you will then be able to lunge immediately after your melee, getting the jump on your attacker.
  • In consideration of the above, the sword has an important change from the prior Halo games which allows to swing much faster than it has in the past which eliminates uwanted parries. This means you have to be on your game. 
  • Normally when sprinting with normal weapons, if  an opponent shoot you, the shots will slow you down a tad. A sword wielding player is immune to this so there's an advantage to be exploited.
  • Remember to key an eye on your sword's energy level - you don't want to be caught with uncharged sword as basically you'd be slapping your opposition with a feather duster.

Originally published at Post Game Lobby.

Sunday, February 3

Gears of War: Judgment Achievement Points revealed

gears judgement reapers

List of Gears of War: Judgment Achievement Points

Here is the very full list of GOW Judgment's achievements. They seem a little less create than prior Gears games - there's no Star Wars referencing 'It's a trap' for example.

There does seem to be a good mix between campaign and multiplayer.

  • They Called Him Karn (10 points) - Completed Museum Of Military Glory
  • Open Arms (10 points) - Completed Halvo Bay Military Academy
  • The Real Thing (10 points) - Completed Seahorse Hills
  • Take Back This City (10 points) - Completed Onyx Point
  • I Told You (10 points) - Completed Downtown Halvo Bay
  • This One's Not Over (10 points) - Completed Courthouse
  • Friends (10 points) - Completed Aftermath
  • Determined (10 points) - Completed all Campaign Chapters on at least Casual difficulty
  • Steel Nerves (10 points) - Completed all Campaign Chapters on at least Normal difficult
  • Iron Fist (25 points) - Completed all Campaign Chapters on at least Hardcore difficulty
  • Lion Heart (50 points) - Completed all Campaign Chapters on Insane difficulty
  • Party People (10 points) - Played any section in 4 player Co-Op
  • Blood Brothers (50 points) - Completed all Campaign Chapters in Co-op
  • Challenge Accepted (5 points) - Completed your first Declassified mission
  • Never Give Up (10 points) - Completed at least 20 Declassified missions
  • Quality Soldiering (50 points) - Completed all Declassified missions
  • A Peek into the Future (10 points) - Watched Aftermath teaser
  • The Aftermath (20 points) - Unlocked Aftermath
  • Rising Star (10 points) - Attained 50 Stars on at least Casual Difficulty
  • Shooting Star (20 points) - Attained 75 Stars on at least Normal Difficulty
  • Star Struck (50 points) - Attained 100 Stars on at least Hardcore Difficulty
  • Superstar (50 points) - Attained all Stars on Insane Difficulty
  • Never Forgotten (10 points) - Recovered 10 COG Tags during the Campaign
  • Veteran Remembrance (10 points) - Recovered 25 COG Tags during the Campaign
  • Respect for the Fallen (20 points) - Recovered all 48 COG Tags during the Campaign
  • Ribbon Master (10 points) - Earned 3 unique Ribbons in any section
  • Proud Wearer (5 points) - Equipped your first Medal
  • Ready for War (20 points) - Earned at least one Onyx medal
  • Sybarite (50 points) - Earned the Onyx "War Supporter" medal
  • Seriously Judgmental (75 points) - Completed all Declassified Missions on Insane difficulty
  • Level 5 (5 points) - Reached level 5
  • Level 10 (10 points) - Reached level 10
  • Level 20 (10 points) - Reached level 20
  • Level 30 (15 points)- Reached level 30
  • Level 40 (25 points) - Reached level 40
  • Level 50 (25 points) - Reached level 50
  • Let's Do This (50 points) - Achieved level 50 and chose to re-up for another tour of duty
  • Fearless (50 points) - Achieved level 50 a second time and chose to re-up for another tour
  • Unstoppable (50 points) - Achieved level 50 a third time and chose to re-up for another tour
  • Death to Locust (10 points) - Killed with all classes of COG in Overrun or Survival
  • Death to the COG (10 points) - Killed with all classes of Locust in Overrun
  • Survivor (10 points) - Completed wave 10 on all maps in Survival mode
  • Globe Trotter (10 points) - Won a match on every map in all Versus modes
  • Jack of All Trades (10 points) - Won 10 matches of Overrun
  • Team Leader (10 points) - Won 10 rounds of Team Deathmatch
  • All Rounder (10 points) - Won one match in Free For All, Team Deathmatch, and Domination
  • Roaming Free (10 points) - Won one match on every map in Free For All
  • Team On Tour (10 points) - Won one match on every map in Team Deathmatch
  • Overran (10 points) - Won one match on every map in Overrun
  • Dominator (10 points) - Won one match on every map in Domination