Thursday, May 31

I am the last of those your kind rose up against and ruthlessly destroyed.

Dangerous Dave has dug out some more thoughts on the what may lie ahead for Halo 4 and the characters, beings or entities that we may come across.

Check out his post, Summum Malum – The Timeless One which reflects on the Precursor from the Halo Cryptum and Primordium novels.

Image of a Sphinx from the as imagined from the Novels by Leviathan found here.

Dead Space 3 Images Leak prior to E3 announcement

Must be a week of leaks, first the Halo 4 Multiplayer images, now Dead Space 3 images that feature the hero of Dead Space and it's sequel Issac and a new fellow, John Carver have been let loose to the internets.

It must be soooooo frustrating for the developers and publishers..... ;)

Guess, everything will be revealed at E3.

Dead Space 3 Image Leaks

Dead Space 3 Image Leaks

Dead Space 3 Image Leaks john carver

New leaked Halo 4 Images?

halo 4 leaked images

Italian Halo fan site Halolessons reckons they got their hands on some pictures from the secret, internal, invite only beta for Halo 4. This beta was secret that even Tom Morello hasn't leaked any pictures. Yet....

Here's a couple of pictures, that may or may not be from the Halo 4 beta but I gotta feeling this images are pretty legit - an initial once over made me appreciate the colours....

What do you think? Legit images from Halo 4 or just a pretty good con?

Tuesday, May 29

A new chapter in the Dead Space saga?!

dead space john carver

Dead Space website has a new trailer of sorts - for what maybe a new game or graphic novel?

"While patrolling the planet Uxor, Earthgov Sergeant John Carver witnesses an attack on the Marker Site he guards which changes his life forever. John must now fight his way through a colony now in complete chaos as he begins to discover how important he is in fighting the Necromorph plague.

This is just the start of John Carver's saga in the Dead Space Universe."

You may recall there were whispers of the Dead Space 3 plot a while ago and that the game would be set on an icy planet, Tau Volantis. If that's true, the chapter is unlikely to be that game....

This release appears to be timed to pique interest in the Dead Space series just before E3 next week. 

The internetz is abuzz with hopes that John Carver might be a co-player partner in game (as a Dominic to Issac's Marcus). Time will tell.

Space Command takes over the UN's responsibilities

bbc blooper unsc space command

Auntie made a bit of a blooper this week 

During a piece on Amnesty and the United Nations Security Council's response to the turmoul in Syria, the BBC used a graphic to represent the Council. For some unknown reason (but most likley a bad use of good image search) they decided to use the logo of Halo's UNSC - otherwise known as United Nations Space Command.

Perhaps if the Chief was sent into Syria he could sort the Arab Spring out? As in bring democracy to the people of those nations.

Monday, May 28

EDI Cosplay Costume from Mass Effect 3

EDI cosplay Mass Effect 3

Check out Reborn Flame's sweet picture of Mass Effect cosplayers - I think the EDI one is pretty impressive! I think EDI was attending the Phoenix Comicon. What do you reckon, is there any better EDI cosplayers out there in cosplay land?

Those other two dudes are all right as well I guess ;)

Wrap of all the Halo 4 news I could find

halo 4 master chief promo image

Wrap of all the Halo 4 news I could find over the past wee while. You'll have to tide yourselves over with this until E3 where Frankie and 343 will surely life the proverbial Kimono a little higher. Let's hope Frankie shaves his legs this time....

What's in the Halo 4 Limited Edition? Stuff and extras is what

Halo's Railgun details revealed I'm kind of excited about this new weapon

Watch them Crawl in Halo 4 - new aliens to best in H4

Halo 4's box cover art - here's what you get on game day

Halo 4 has a live action promo coming - colour me very very excited

Lots of Halo 4 Guns - Neo had it right 

Halo: Five Trilogy by Karen Traviss (not exactly Halo 4 but still good intel)

What does Massive Attack have to do with Halo 4? If you've been under a rock, this is the guy who has been charged with composing the music for Halo. 

Sunday, May 27

Why I have changed by mind on the indoctrination theory

 Reaper attacks Earth mass effect 3
Oh there's Sheppard, he's indoctrinated, only only pretend to try and kill him!

SOOOOOO I know I've been going on about the Mass Effect 3 ending like a broken record. I was looking at some youtube videos and I spied a video by Angry Joe which finally convinced me about that there REALLY was something about the indoctrination theory being a quite plausible concept.

Perhaps I'd already read enough in this this google doc, or seen it in a diff video somewhere, I dunno, but it wasn't until Angry Joe's video that three points about the theory really hit home for me as suggesting what we were seeing was the effect of the Reapers on Sheppard (being seen from the POV of his mind) rather than what was presented being reality.

Three things that changed by mind about indoctrination from being just a cool idea contrived by fans desperate for meaning in the mind fuck that was served upo into actually being a crucial theme of the game's ending :

The gunshot Sheppard appears to have as he / she sits down by Anderson

When did Sheppard get shot in the lower left stomach? At no time is when. That lone marauder that pops out just before you enter the Conduit - he shot Sheppard in the upper right shoulder. 

So who did get shot? During the confrontation with the Illusive Man and Anderson, you'll recall the Illusive Man appeared to make Sheppard shoot Anderson. The internets suggests this was merely a symbolic action in Sheppard's mind that Anderson who is the embodiment of 'good' is perhaps about to crumble in the face of The Illusive Man's "Evil = Reapers' representation.

What does this mean? It's evidence of the indoctrination theory in action.

The trees as he lays on the ground 

Just before Sheppard enters the conduit, have a look around - the trees from his nightmares where he chases the Child are behind him, seemingly growing out of the concrete. There were no trees on the final charge to the conduit.

Edit - turns out there were trees in place before the final charge. Watch this video.

The ' Sheppard takes a breath' cut scene. 

If you manage to max our your war assets and be an otherwise angel across the campaign and choose the Destruction Ending then right at the end after the explosion of the Citidel, the Crucible and the Relays - Sheppard is found to take a breath - seemingly on the ground, on Earth where he / she fell after Harbinger slayed everyone with his laser beam.

If Sheppard had been on the Citadel / Crucible when it blew up, he or she would be dead. But no, the cut scene proves other wise. Sheppard is alive on Earth. So they cannot have been on the Crucible with the Child.

If none of this is true and is not intended to represent what we think it does, then it's just bad writing from the Mass Effect writers, and myself and a million or so gamers will be like "FUCK THAT SHIT BIOWARE"

And why would this be? Because if it is true, by enabling the destruction of the Mass Effect Relays, which in turn kill EVERYTHING in their systems, Sheppard has comitted a Genocide far greater than that already wreaked by the Reapers (remember the Reapers had not got to every planet in the Galaxy yet....nor finished the job on the planets they had attacked).

Which is dick move that a hero like Sheppard would never do.

So, we must now all wait for what might be revealed in the ME3 DLC.....

Take Two: JJ reviews Mass Effect 3. Again

Mass Effect has always been a game where you can go back and play it again and have a wondrous experience without feeling like you've been there done that and be bored (for instance you can only do soooo many Gears of War 1 campaign runs for example). Not so with Mass Effect 3. Having spent 37 odd hours on my first run through which I really loved, despite the now infamous ending, I quickly jumped back into the second run through playing my renegade version of Sheppard known to all as Bella.

This play through I decided to do the opposite of what my "Aubrey Sheppard' did renegade versus paragon. There's something very appealing about Femshep running round the universe being a bitch.

So this time I let the Krogan's know of the plan to prevent the cure being released. Some how I still managed to let our favourite Salarian Scientist kill himself saving the Krogan. I saw a youtube video which suggested that I could have shot Mordin but I some how missed out on that option. I think I would have found it hard to do even if I had realised I had the choice.

If there's one thing that pissed me off about this game its the Geth versus the Quarians section. To find out that the Quarians started the whole mess and continued to be so bloody big headed about all these things was annoying. I only saved the Quarians on this second run through to get the differing story line and crickey seeing as I was going all out renegade, it was tough putting all those bullets into Legion's face. It felt like I was putting Short Circuit to death!!

I really did enjoy the mission where I entered the Geth hivemind or matrix or whatever it was and jumped around in a virtual reality (or simply a different state of mind, as that's how the Geth see things...). It was old school in it's simplicity but totally high concept which was good Mass Effect.

Let's talk about the ending again. I enjoyed it more the second time round. Yeah there's some oddities such as using sythentics to kill organics because organics make synthetics that kill organics but the ending is not the blindside or deus ex machina that so many people have suggested it is.

To my mind, the entire game dropped many many hints as to what the ending was coming to. Indeed, the whole plot point about Cerberus and Reaper control was a big pointer in the right direction - was the Illusive Man on the right path all along? It would appear so...and did he give us a lot of hints along the way!

I also chose the synthesis ending - I hadn't realised in my first run through I could just walk straight ahead... anyways as I did that I realised - why would Joker need to run away from the green light I just unleased on the Universe - then I further realised, he'd have had no idea what was coming his way. Still no reason why EDI was on the Normandy when she supposedly got destroyed by Harbinger on the means streets of London eh?

The Mass Effect game, is a massive universe with many stories criss-crossing into and out of each other. As much as I love these long convoluted star treks, I do love the little moments. Finding out the nice Bartender from ME2 was Liara's other parent was a nice little moment, saying goodbye to my gill wearing friend on his death bed was another. The sweetest bit in the whole game for me however was when Sheppard and Garrus had a sniper rifle shooting contest on the top of the Citadel. It was strong moment between two old friends, each knowing that from that point on, they might never get to shoot the shit again.

If you haven't played Mass Effect before two things - well done for reading to the end of this review and two - go buy it, and enjoy it. It's written so you don't need to have played the other ME games - however there's more value in the game if you have.

Saturday, May 26

Halo's Railgun details revealed

Master Cheif with the rail gun from  halo 4

The Halo 4 Railgun as explained by BS Angel

Halo 4's arsenal includes numerous weapons, some of which you're familiar with, and others of which you are not. One of the all-new aforementioned items you'll have at your disposal in Halo 4 is the Railgun. Manufactured by Acheron Security, its official designation is the Asymmetric Recoilless Carbine-920.

The ARC-920 Railgun is a compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering both kinetic and explosive force to hard and soft targets alike. (Insert discreet cough here.)

Before we go any further, I must ask you to raise your right hand and repeat after me:

"I, (insert your super 1337 gamertag here), solemnly swear to remember that the following information is not only subject to change, but in all likelihood will change before the game ships. I will also remember that when one of the below details does change, I will not be angry at bs angel, or send her angry messages. And that goes for as long as we both shall live."

Now that the formalities are out of the way, let's chat about the current iteration of the Railgun. To give you a reference point, we'll compare it to the Spartan Laser.

Like the Spartan Laser, the Railgun has to be charged before firing. There are appropriate (and awesome) audio cues when that's happening. The Railgun's charge time feels like approximately half of the Laser's.

One of the more notable differences between the Railgun and the Laser is the Railgun does not have a zoom function. While I initially saw that as a negative, it turned into a positive because the lack of a zoom function eliminates those moments when you're making an adjustment, someone shoots you and pulls you out of zoom, and you end up overcorrecting and missing your target. The Railgun offers more of a static experience where the corrections you're making, whether someone is shooting you or not, are going to be the same. If you move left, the reticle is going to stay to the left. If you move right, the reticle is going to stay to the right. Ultimately, it lets you muscle your way through taking fire, allowing you to be clutch with a one-hit kill weapon.

The Railgun does not do as much vehicle damage as the Laser, but strategically placed shots are able to change a vehicle's force and direction. When its projectile hits a vehicle, it has the potential to send it flying, rolling, or perhaps even off a cliff because of the kinetic energy (similar to repeatedly hitting a Warthog with a Brute Shot).

Once the Railgun has been fired, it feels instantaneous; the moving projectile doesn't feel like it has a lot of travel time (think Rocket Launcher vs. Laser). Overall, in its current iteration, it's considered a power weapon as it is super lethal and deadly accurate. When the game ships, though, it may end up shooting marshmallows. Marshmallows of death, doom, and destruction, but marshmallows all the same.


I think it looks pretty cool, the proof will be in the pudding of course. 

Friday, May 25

Inside Bungie Studios

Get a taste for what Bungie Studios actually looks like with this tour by Penny Arcade!

Five Trilogy by Karen Traviss

Been in draft post mode for ages.. All I'll say is what terrible cover art...

Tor Books announces the second Halo novel in the “Kilo-Five Trilogy”
by #1 New York Times bestselling author Karen Traviss

By Karen Traviss

New York, NY – April 25, 2012 - Tor Books, an imprint of Tom Doherty Associates, LLC—the largest publisher of science fiction in the world—is excited to reveal the title and release date for the second novel in the “Kilo-Five Trilogy” written by bestselling novelist and renowned game writer Karen Traviss. HALO: THE THURSDAY WAR will release in hardcover alongside a simultaneous audio edition on October 2, 2012.

Traviss, whose first foray into the Halo Universe came with the short story “Human Weakness” in Fall 2009’s New York Timesbestselling “Halo: Evolutions” anthology, launched her new trilogy last fall with the acclaimed bestseller Halo: Glasslands. A #1 New York Times bestselling author who has penned novels in the Star Wars and Gears of War franchises (she most recently served as lead game writer for Gears of War 3), as well as her own critically acclaimed science fiction series, The Wess’har Wars, Traviss has an incredible gift for writing believable and compelling military science fiction.

“From the very first page, The Thursday War propels you into a universe on the brink of chaos,” says Frank O’Connor, Franchise Development Director, 343 Industries. “It will immerse you immediately and enthrallingly into the events and circumstances that will come to define the state of the Halo universe in Halo 4. I can’t wait for fans and newcomers alike to experience the sequel toGlasslands.”

HALO: THE THURSDAY WAR picks up immediately where Halo: Glasslands left off, with forces on Earth and among the Covenant threatening a peace that is precarious at best. With a splinter group among the Sangheili pushing for war, some human colonies rebel against earth authority; and as ONI policy continues to shift with the volatile situation in space, the discovery of a trove of Forerunner technology on Onyx provokes leaders on Earth to seek uses for it in the conflict. For the fight is far from over…

"I wanted to focus on what it feels like to operate in a fragile ceasefire that’s turning into a mass of small, unpredictable wars where the enemy is much harder to spot and define,” says author Karen Traviss. “It's not about big set piece space battles, superheroes, and hardware; this is a messy conflict seen at close quarters by real people with their own problems, whether those people are human, alien, or artificial intelligences."

That's well and good but you might like to find out where you can eat the Mortal Engines digital download.

She'll always be able to get work at Hooters?

Had this image in draft post mode for ages. The only thing wrong with the maths is that the image used as the Halo 3 constant is actually concept art and thus not 'official measurements'..... same as the image being compared to...

Monday, May 21

Destiny news found in court documentation !!

According to the LA Times newspaper, Bungie (the makers of Halo, if you've been living under a rock) is currently developing four “sci-fantasy, action shooter games” code-named “Destiny.”

This information was found in court documents relating to a case between involving Bungie's publisher, Activision. 

First thing I'll say is I'm glad (very glad) that MMO was not mentioned in the description of what Destiny is about.

The Destiny games are apparently set to be released beginning in the fall of 2013, followed by subsequent releases in fall of 2015, 2017 and 2019. So that's a well planned quadrilogy!

In addition, Bungie has agreed to create four downloadable expansions known as “Comet,” which will release in fall of 2014, 2016, 2018 and 2020.

Which sounds like Bungie is betting the farm that their content will sell and sell well.

Almost very interestingly, the contractual arrangements between the parties allow Bungie to invest "no more than 5% of its staff to develop an action-shooter prototype dubbed Marathon while Bungie remains under contract with Activision."

This strongly suggests that the original Marathon is getting a remake. This should make some fan boys very happy! I also wonder if this is the project that Marcus Lehto has been working on lately?

You can read the whole contract here!

Gambling on the Yahg

Here's an interview I stole from the Bioware Blog with a producer for ME3 and the DLC. So I guess we can blame him if it sucks. I hope he's read my DLC wishlist....

Who are you and what is your role at BioWare?

Michael Gamble: My name is Michael Gamble and I’m a Producer at BioWare. I’ve been with BioWare since Mass Effect 2, and was at EA Canada before that.

Currently, I am focusing on downloadable content for Mass Effect 3. For this, I have to ensure that the plan for the numerous pieces of DLC content we are creating is in place, and work with the teams to get it done on time and at quality. I also work with the various departments to help determine the content for each of these DLC packs, as well as making sure the teams have everything they need to do a great job.

What is the best part about your job?
MG: I get to work with many extremely talented people across all disciplines. Being exposed to a huge cross section of developers allows me to see and understand all the moving pieces which go into making a game. I also get to work closely with a number of visionaries who know how to get things done. Plus – I get to travel and meet many of the amazing fans!

What does an average day look like for you?
MG: I wake up. I drink a Coke Zero or three. I drive my snowplow. Normally my entire day is full of various meetings. These meetings are usually about product timelines, vision, capacity, staffing – all the things that go into a great piece of content. At the end of the day, I live in Excel land where I update costs and tracking for each of the items I’m working on. After work I play games, lately a lot of ME3 multi-player, and I spend time catching up with fans online. I try not to sleep.

Can you tell us about one of your proudest moments working in game development?
MG: Releasing Lair of the Shadow Broker! Our goal for LotSB was to create one of the biggest and best pieces of single-player DLC that anyone has seen.

The team’s development practices had greatly improved through working on ME2 and LotSB was an opportunity to be able to try out some exciting new things narrative and level design wise. For example, the showdown with a vanguard spectre, battling on top of a ship inside an atmospheric storm, unveiling the look of a brand new species, and, of course, the car chase level. These were all things that the team was able to pull off by taking some risks and being extremely creative. Not to mention, LotSB was also critically acclaimed and we were thrilled to see that the fans loved it.

What’s a geeky thing about you?
MG: Besides living and breathing video games since I was a kid? I have a thing for German power metal bands. Blind Guardian are my idols.

Do you have any advice for those wishing to get into the video game industry?
MG: Work on a lot of mods and finish them. This shows that you have the rigor to complete something you have started, and gets you working in a team environment. Developing mods will also show you what it’s like to pour your heart into a creative work, and to expect nothing in return!

If you weren’t working in the industry, what would you be doing?

MG: I’d probably be practicing Law somewhere. I hear lawyers also have no social life and work all the time. It would fit.

What are you currently playing, reading, or listening to?MG: Playing RAAMs Shadow DLC, Lumines Electronic Symphony for my Vita, and really getting into Max Payne 3.

Sunday, May 20

8 questions I want answered by the ME3 DLC

miranda cosplay mass effect
Because I can
The announcement of the Mass Effect DLC is sure to be soon and like every gaming fan out there, I’ve said my two cents on the game’s ending. Here’s what I would like to see in the DLC.

Number One: I want an explanation as to why everyone has to die to stop synthetics taking over the world by using synthetics to kill everything. The Reaper Child states that without his intervention, synthetics would destroy all organic life. For him to be so absolutely assured and certain of this theory, it must have happened at some point in the history of the galaxy. Other wise he's merely speculating. Indeed, it's a rather disingenuous claim because if  "all" organic life was extinguished at any point in time, the current crop organic life would not exist. 

Two: I want to know how the fuck Garrus got back on the Normandy when he was with me on the final charge and should be dead.

Three:  What was that cool planet the Normandy landed on and why did they know to outrun the Mass Effect explosion?

Four: How did the Reapers know to use the invisible child with the image of the child that had begun to haunt Sheppard’s dreams after he witnessed him die? Was it mind reading and if so, how does that play into the so called Indoctrination Theory?

Five:  Yes let’s get to it, the Indoctrination Theory. Real or just a bloody good idea by fans to cover up the nebulus ending (having played the game again and noticing lots of references that I ascribe to the ending of the game, I don’t think the theory was intended).

Six: This is not really for DLC but I would like the producers to explain why they saw it fit to determine that the final ending of the game bore no causal relationship to the machinations Sheppard went through to get to that point. Don't get me wrong though, I loved the whole ending of the game (basically from when you get to Earth, I count as the ending).

Seven: Did the game really end with the possible starvation of many of the races that came to Earth's aid?

Come on Casey Hudson, please pony us up some answers!

Eight: When is the next game going to announced, I'm in. 

Wednesday, May 16

What's in the Halo 4 Limited Edition?

halo 4 limited edition

Halo 4 Limited Edition announced by 343

Available for preorder today, the Halo 4 Limited Edition maximizes your multiplayer experience and puts you in the boots of a Spartan-IV aboard the UNSC Infinity - the hub of your Halo multiplayer career.
The Halo 4 Limited Edition will be available at the estimated retail price of $99.99 and includes:
  • War Games Map Pack Access

    The competitive multiplayer modes of Halo 4 are known as War Games. The Limited Edition includes access to nine maps - three future competitive multiplayer map packs, each including three locations, available for download post-launch on Xbox LIVE. Yes, you read that correctly; you get nine maps in the form of future DLC with the purchase of the Halo 4 Limited Edition. Score!
  • Specializations

    Everyone will have access to select Specializations, but those that purchase the Halo 4 Limited Edition will receive the ability to unlock six Specializations early, available at launch on Xbox LIVE. You can use them, one at a time, to achieve higher ranks in your Spartan career. In addition to gaining access to new ranks, Specializations unlock new customization options. We'll be releasing more information about Specializations at E3, so expect additional details about this particular feature then.
  • UNSC Infinity Briefing Packet

    The UNSC Infinity Briefing Packet includes a Spartan armor customization schematic, information about UNSC weapons, an introduction to the massive ship UNSC Infinity, and insight into what it means to be one of humanity's finest warriors: The Spartan-IVs. Story lovers will especially enjoy this in-fiction offering that provides a glimpse into the indoctrination of Spartans aboard the Infinity.
  • Halo 4: Forward Unto Dawn Special Edition

    The Special Edition of Halo 4: Forward Unto Dawn is a 90-minute extended version of the live-action digital series which will take fans back to the terrifying beginning of the Human/Covenant war, when the Master Chief inspired a young cadet who would eventually become a leader aboard the UNSC's greatest vessel ever: the UNSC Infinity.

    Digital content also includes in-fiction bonus content that expands the characters and stories of Halo 4: Forward Unto Dawn, special featurette Bringing Gaming into Reality, and a behind the scenes look at the making of Halo 4: Forward Unto Dawn.
  • Bonus digital content through Xbox LIVE

    The Limited Edition includes the following bonus digital content through Xbox LIVE: unique in-game Spartan-IV armor skin, unique in-game weapon skin for the Assault Rifle, an exclusive in-game emblem, Xbox LIVE Avatar prop, and Xbox LIVE Avatar Spartan IV armor set.
BS Angels from 343 Industries answers that burning question you just realised you had:

 "Right about now you may be wondering, "If all those things come with the Limited Edition, what are they going to put in the Legendary Edition?" Here is the answer to that question: There will be two options available at retail for Halo 4 - the regular version of the game and the aforementioned Limited Edition. We decided to focus our efforts on a single special edition instead of numerous ones so you wouldn't have to pick and choose between what ancillary items you want. Now your primary choice is whether or not you just want the game, or the game along with all the goodies. And we're hoping we made that decision an easy one for you..."

You read this far? You wants? Then pre-order the Halo 4 Limited Edition from Amazon.

Tuesday, May 15

Bioshock Infinite needs a better golf swing

bioshock vox

Bioshock Infinite has been delayed to allow more spit and shine to be added to it. Ken Levine tells all:

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.


I think we're prepared to wait for a good game to come out - but hey, the reality is you're all probably not even reading this blog as Diablo III just came out.....

OOOOORrrrrrrr I wonder if they evaluated that the end of their game sucked and are changing it in light of the Mass Effect fiasco? 

I jest. 

Just a bit. 

OK, 8 bits. 

Did you byte? 

Man, I need sleep.

Monday, May 14

Better than the Avengers?

Better than the Avengers? 

More great work like this can be found here.

Watch them Crawl in Halo 4

This toy box art that's supposedly for some legit Halo gear reveals two new characters for Halo 4 - The Watcher and The Crawler.

Hardly terrifying names but we'll see what they get up to - let's hope they are more interesting than Halo: Reach's Skirmishers.

Update: So here's a better picture of the Crawler and The Watcher.

Friday, May 4

Guns. Lots of Halo 4 Guns

Here's a set of guns from the Halo 4 weaponry sand box as let loose of on world by Game Informer earlier this week. I LOVE the rail gun. What's your fave? The BR right? Of course it is!

DESIGNATION: MA5D Individual Combat Weapon System
MANUFACTURER: Misriah Armory
The MA5D ICWS is an exceptionally resilient gas-operated, magazine-fed, automatic rifle designed to execute close-quarters combat with lethal efficiency, regardless of hostile counter-op environmental conditions or duration of use in the field.

dmr halo 4 gun
DESIGNATION: BR85 Heavy-Barrel Service Rifle
MANUFACTURER: Misriah Armory
The BR85HB Service Rifle is a gas-operated, magazine-fed, semi-automatic rifle optimized for three-round burst firing, and proven to be an extraordinarily versatile weapon at a wide variety of ranges and in the hands of a capable marksman.

halo 4 battle rifle
DESIGNATION: M395 Designated Marksman Rifle
MANUFACTURER: Misriah Armory
The M395 DMR is a gas-operated, magazine-fed, marksman rifle that maintains a smart-linked, telescopic, rail-mounted sight for scout personnel. This rifle favors mid-range to long-range combat, offering impressive stopping power.

DESIGNATION: Sniper Rifle System 99-Series 5 Anti-Materiel
MANUFACTURER: Misriah Armory
The SRS99-S5 AM is a gas-operated, magazine-fed, semi-automatic sniper rifle with exceptional accuracy and the ability to simultaneously breach both energy-shielding and high-density armor, making immediate kills nearly effortless when this weapon is properly utilized.
The Rail Gun from Halo 4
The Rail Gun from Halo 4

DESIGNATION: Asymmetric Recoilless Carbine-920
MANUFACTURER: Acheron Security
The ARC-920 Railgun is a compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering both kinetic and explosive force to both hard and soft targets alike.

The James Vega Crayon Cartoon

james vega cartoon crayon

For those of you that actually like Mass Effect 3....... check out this awesome series of crayon cartoons that depict James Vega's feelings on the ME3 campaign. He's been to Rannoch don't cha know....


Check out the entire story board of Vega's story from the extremely funny and thus talented monkeestuff. I love their old Batman cartoons...