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Tuesday, August 30

Gears 4 Versus mode improvements since the Beta Test

gears 4 versus

The Gears 4 Development Team has done a blog about Gears of War 4's Multiplayer mode and how it has been improved by the games designers since the beta.

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In Gears of War 4, we will be introducing two separate balance setups in a single Gears of War title for the first time – Core and Competitive. Core settings are the bread and butter of the game, aimed at providing the balanced but varied experience you know and love whether you play solo or with friends.

The Competitive category has different settings that have been balanced to take into account the high levels of coordination and skill that come with competitive play, toning down damage and reducing certain factors like Aim Assist to highlight the best from the rest.

Modes will fall under Core or Competitive in Matchmaking, but not both. As it stands today, Escalation and Execution are the two modes in Competitive due to their emphasis on team based play at the highest level. In private, players can choose which tuning set they want to play with any mode.

Octus: Thanks for joining us to talk about the gameplay based improvements made since Beta Ryan! Let’s start off with this pretty substantial change for Versus Multiplayer - how did the team come to the decision to have the two separate tuning setups?

Ryan Cleven: It really started with our Escalation reveal at the Gears eSports Season 2 Finals. Prior to the match, we held a real-time feedback session with the 10 participating pro players to ask what they felt they needed for Gears of War 4 to shine in a professional environment. 

We tuned weapons with them late into the night, and it provided us a lot of insight into what we need to do to really deliver on a high-end team-based competitive experience. We took what worked from the playtest and refined it further back at the Coalition. We brought a second set of 10 pros up to the studio to try it out, and the response was great. 

However, we found that what the serious competitive players wanted and what the core Gears players wanted were too different to try to make a single tuning set.

Rather than trying to please everyone and end up pleasing no one, we decided that we would split the tuning into two sets, Core and Competitive. We want Gears fans to be able to play the game that we all know and love while simultaneously ensuring we provide a Competitive experience that can stand up to coordinated team based play at the highest level. 

This way, we hope Gears fans will be happy in being able to choose the experience they want to play, and really hone their abilities in an environment that takes more than just individual skill to excel in. Players can move between the tuning sets and their skills will still transfer between the two. The less lethal Competitive Settings mean landing consistent shots, making smart decisions and coordinating as a team become more important, but the fundamentals of the game are still the same. 

 This approach also provides a clear step of progression for players looking to take their skills to the next level.

As always, maintaining a balanced experience that still rewards skilled players absolutely remains a fundamental pillar of our design for the Gears Versus experience.

Read the full post here.

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