Tuesday, January 29
This Bungie Community Theatre performance where they reply to a gamer's request for Bungie to fix a defective Halo 4 disk is pretty funny. Keen Halo fans will of course know Bungie did not make Halo 4 and their accordingly response is delightful and another great example of a company doing it right.
Saturday, January 26
There's whispers on the wind of a remake of Lockout for Halo 4 coming (let's hope it's a true remake and not that rubbish that was put together for Halo 3...
Meanwhile enjoy this very interesting look back from Reactive Bias on one of the most popular Halo 2 maps there ever was....
"Tucked against a rock face on Delta Halo, Lockout was one of the standout maps of Halo 2. Originally set to feature in Halo: Combat Evolved*, Lockout was worth the wait as it kept players constantly on edge with its power positions not easily defended.
This meant everyone was always moving, and in my opinion that’s something that pushes a multiplayer space from good to great; Lockout illustrates this very well.
Made up of three levels, the top saw the sniper and battle rife face off against each other while snow fell silent between. The central area was the vertical middle ground you crossed at your own peril – bullets (and exploding power cores!) usually coming from several angles as you tried to make it across. You were an easy target, but a few well-timed jumps in this area was the fastest way to cover the distance of the map."
Read the full recollection here.
Sunday, January 20
Bungie get Halo. They get community. They get the fans and they get that fans sometimes need a little love beyond making great video games. Enter Bungie Foundation, a charity they set up to "to reduce distress and suffering of children." Here's a cool thing the Foundation was recently able to do.
Redditor fiscal_ posted trying to get some help with getting in touch with Bungie Foundation to arrange some Halo cheer for his Halo loving son who had just a massive liver replacement operation. One can only imagine the toll that takes on a young fellow. Some people talked to other people and the BF was able to come to the party and sent around Christine to deliver a card signed by some of the Bungie team, some swag and a spartan helmet.
Here's Fiscal_'s thanks on Reddit, and some pictures of him and his son, enjoying trying out Carter's Spartan helmet.
Nice work Dad and Bungie.
I couldn't help but notice what Christine was wearing - a Destiny shirt:
Thursday, January 17
In preparation for the next season of Halo 4's Spartan Operations, BS Angel from 343 Industries has released some pretty interesting statistics on what the players of Spartan Ops Season 1 go up to:
Stats summary of the first half of Spartan Ops Season 1
8,125,908 games were played in Spartan Ops Matchmaking in the first two months.
4,696,752 hours were spent playing Spartan Ops Matchmaking in the first two months.
901,258,308 kills were earned in Spartan Ops Matchmaking in the first two months.
262,150,257 assists were earned in Spartan Ops Matchmaking in the first two months.
167,101,619 deaths were recorded in Spartan Ops Matchmaking in the first two months.
"Shootout In Valhalla" was the most played Mission in the first half of Spartan Ops Season 1.
How do you stack up against the following averages?
49.77 was the average number of kills earned per game in Spartan Ops Matchmaking in the first two months.
6.77 was the average number of assists earned per game in Spartan Ops Matchmaking in the first two months.
7.15 was the average number of deaths recorded per game in Spartan Ops Matchmaking in the first two months.
If you need help with answering those questions, check out your Career stats on Halowaypoint.